Chapter 12 - Apocalypse soc

When I arrived at Staffordshire University, I was just another wide-eyed student, lugging a suitcase of clothes and a head full of dreams. What I didn’t know then was that I was about to leave a legacy—something bigger than a degree, bigger than myself.

It all started with the internet. Staffordshire had this insanely fast connection, and the entire campus was wired together. For a gamer like me, it was paradise. I spent my first few nights glued to my computer, diving into the world of online gaming, feeling this incredible buzz from being part of something bigger, something interconnected. That’s when it hit me—why not take this energy and turn it into something real? Something that would bring people together in person, not just behind a screen.

That’s how The Apocalypse Society was born. It started as a small group of us meeting up to game together. No lofty goals, no visions of grandeur—just a bunch of geeks hanging out. But it didn’t stay small for long. Word got out, and soon people were showing up who weren’t even hardcore gamers. They just wanted to be part of the vibe, the chaos, the fun.

We expanded. Gaming nights turned into tournaments. Movie marathons—think Mad Max and Dawn of the Dead—became legendary. It started as a joke, the kind of throwaway idea tossed around during a late-night hangout: "We should throw the craziest party this place has ever seen." The place in question was the port cabin—hardly a glamorous venue, but for our group, it was a perfect canvas for chaos. A few text messages, some bottles of questionable liquor, and an overzealous playlist later, it was happening. My party. My riot. My accidental legacy.

At first, it was exactly what you'd expect. Loud music blasted, people crammed shoulder to shoulder, the cheap chairs slowly getting commandeered as makeshift dance platforms. Someone stuck glowsticks to the walls, and a game of beer pong turned competitive enough to warrant a cheering section.

But then the night took on a life of its own. Drinks spilled, the bassline became the heartbeat of madness, and someone decided it was a great idea to graffiti the walls. A half-deflated air mattress appeared out of nowhere—no one questioned it—and the dancing morphed into something between a mosh pit and a marathon.

I knew the line had been crossed when the fire extinguisher came out, a hiss of foam spraying over the crowd like confetti. People screamed with laughter as someone pretended to surf on a piece of plywood ripped from somewhere—though nobody could quite agree where.

By the time morning light started creeping through the broken blinds, the cabin looked like a tornado had hit it. Tables were cracked, a single shoe hung precariously from the ceiling, and someone’s jacket had been sacrificed to a puddle of sticky mystery liquid on the floor.

The fallout was swift and merciless. The port cabin was banned for all future society events. No group, no excuses. It had become hallowed ground, sealed off as a monument to our one night of infamy.

People started referring to it in hushed tones, like it was the stuff of legends. "Remember that port cabin party? The one that ruined it for everyone?" A badge of honor, if you ask me.

For me, that night wasn’t about property damage or debauchery—it was about liberation. We weren’t the best-behaved, sure, but we were alive. Gloriously, unapologetically alive. To this day, I catch myself grinning at the memory, wondering if that lone shoe ever came down.

People loved the name. "Apocalypse Society." It sounded ominous but exciting.

By my second year, we were the biggest society on campus. And when we won the Society of the Year award, I can still remember standing there, grinning like an idiot, holding this tiny glass trophy in my hand. I wasn’t thinking about the hours spent organising events, the late nights editing posters, or the frantic emails to get funding. I was just thinking: We did it. We built something that mattered.

And that’s what The Apocalypse Society was—a place where people found connection, camaraderie, and a bit of chaos in their lives. When I left Staffordshire, it felt bittersweet, knowing I wouldn’t be part of it anymore. But I’ll always have those memories. And maybe, somewhere out there, the society is still going strong, living up to its apocalyptic name.


 

Dave Monk

  • Nationality: Welsh
  • Ethnicity: Caucasian
  • Eye Colour: Blue
  • Hair Colour: Brown
  • Tattoos: None
  • Star Sign: Aries
  • Bra Cup Size: n/a
  • Date of Birth: 46 ( 05 th Apr 1979 )
  • Weight: 60 kg

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Chapter 10 - Menage: A Story of Love, Loss, and Chosen Family

Growing up in a ménage à trois wasn’t just some outlandish experience; it was the foundation of my worldview. I didn’t see it as unusual. It was my norm, my reality. My mother’s love was abundant and multi-faceted, and her partners were as much a part of our family as anyone. There was no jealousy, no animosity, no hidden resentments. Just an open space of care and understanding. To me, it seemed like the perfect kind of family.

But when my non-biological father, the one who was the more traditional figure in my life, asked her to make a choice, it was like watching the house of cards fall. And when she chose him, it was a kind of heartbreaking affirmation that the world outside didn’t understand, or maybe even accept, the way we had lived.

I was 17 at the time—old enough to understand the emotional gravity of the situation but still young enough to feel betrayed by the change. In a way, my mom’s decision represented the same pull the world outside had over me: the world was dictating what was acceptable, and now I had to learn how to adjust to that.

Chapter 9 - Luck child

When I was young, someone once called me a “luck child.” I didn’t understand it at the time, and to be honest, I’m not sure I still fully do. It was one of those phrases that just stuck with me, like a little puzzle that I couldn’t quite solve. I often wondered if it was a compliment or something else entirely, but I couldn’t shake it.

As I grew older, the phrase kept circling in my mind, a strange kind of whisper that never quite faded. There were times when I felt like the universe had it out for me, but then there were these odd moments—random moments—where everything just fell into place. It wasn’t like I was living a charmed life or anything. There were struggles, plenty of them. But even in the midst of hardship, I seemed to find myself in situations that felt... well, a little too perfect.

Chapter 8 - A Sick Nod from the Universe

Music has always been the soundtrack to my life. From the moment I first pressed play on a cassette player, it was like opening a door to a whole new dimension. Growing up, Nirvana was the band for me—a raw, unapologetic voice that spoke to the angsty teenager I was. So, when my parents surprised me with tickets to see Nirvana on their upcoming April 12th show in Cardiff, I was ecstatic. I remember jumping around the room, disbelief and excitement colliding in a way only a teenager can feel.

But then, life, in its cruel and ironic way, decided to intervene. On my birthday—just days before the concert—I woke up to the news that Kurt Cobain took his own life. The tickets, once a symbol of my teenage dreams, became a bitter reminder of his tragic end. What were the odds? My birthday wasn’t just ruined; it felt tainted.

I chalked it up to an eerie coincidence. Until it happened again.

Chapter 7 - A Nightmare at Brynteg Avenue

At the time, Duke Nukem 3D was the game, a chaotic, over-the-top playground of action and humour. But for me, playing wasn’t enough—I wanted to create.

One day, the idea struck me: what if I turned my school into a map for Duke Nukem? I’ll admit, it was a bold and slightly mischievous idea, but the thought of navigating those familiar halls with explosions and alien mayhem was too tempting to pass up.

So, I set to work. Piece by piece, I painstakingly recreated the corridors, classrooms, and assembly halls of Brynteg Avenue with every detail I could remember. It wasn’t just a map—it was an immersive experience, a twisted reimagining of school life that turned ordinary routines into an action-packed nightmare. Hence, A Nightmare at Brynteg Avenue was born.

Chapter 6 - Hostile Hits the Halls

Before I knew it, Hostile Magazine was more than just a personal project. It became something bigger—a product. I started distributing copies around school, and before long, it wasn’t just my classmates reading it. I managed to sell advertising space to local businesses, earning a bit of cash in the process.

Looking back, it might have been my most lucrative venture to date, especially considering how naturally it all came together. I wasn’t just creating anymore—I was running a business, even if I didn’t fully realise it at the time.

One of my proudest moments was designing full-colour posters to promote the magazine. They featured a bold image of a gun and some edgy, provocative slogan. At the time, I thought it was clever—half-witty, half-menacing, exactly the kind of provocation Hostile was built on. But in hindsight, it felt careless.

Chapter 5 - Hostile Beginnings

By the time I was 15, everything changed—I had a computer. No more typewriters or scavenging old magazines for pictures. With a keyboard and the infinite possibilities of digital design at my fingertips, I was unstoppable.

That’s when I founded Hostile Magazine. The name wasn’t just a catchy title—it was a declaration of who I was at the time. I was hostile to the world around me, to the endless doubt and disbelief I’d faced growing up. Most of all, I was still furious that no one seemed to believe in aliens yet.

Hostile was my rebellion. It wasn’t just about aliens, though they made frequent appearances in my articles and artwork. It was a place where I could channel my anger, my creativity, and my growing discontent with a world that felt so small-minded.

Chapter 4 - God Mode Philosophy

When I was 15, I discovered something that would blow my creative obsession wide open: Quake. It wasn’t just a game; it was a canvas for chaos, and I had a paintbrush made of code.

I started messing around with the game, diving into its files and hacking it to bits. Before long, I’d customised everything—the characters, the levels, even the dialogue. My friends and I turned death matches into full-blown comedy routines, battling against avatars we’d created to represent ourselves, complete with all our ridiculous trademark sayings.

Imagine a grim, post-apocalyptic battlefield echoing with smack talk like, “Oi, pass me the ketchup!” or “You’re going down faster than last night’s curry!” It was absolutely hilarious. Every frag was met with roaring laughter, not just because someone lost but because the game would scream out some absurd catchphrase we’d forgotten we’d even programmed.

Chapter 3 - Beyond Addicted

I was hooked. The day after The Brackla Tattler launched, I decided I couldn’t stop there. Why wait for a competition when I could make my own newspaper? I got straight to work, fuelled by the rush of creating something from nothing.

This time, the front-page story was even bigger—or at least, it felt that way to me: “Riot at Strangeways Prison!” I was 11 years old, covering prison riots like a seasoned journalist.

Back then, I didn’t even have a computer. I was using my mum’s old typewriter for the text—each clack of the keys a declaration of my ambition. For the visuals, I raided stacks of old magazines, cutting out pictures and headlines to make elaborate collages. My bedroom floor became a sea of scraps, glue sticks, and ink-stained fingers.

I was beyond addicted. There was something magical about piecing it all together, watching a blank page transform into a story people could hold, read, and react to. The process consumed me in the best way.

Chapter 2 - Breaking News

By the time I was 11, I was part of a global competition to create a school newspaper. And thus, The Brackla Tattler was born—a journalistic masterpiece (or so we thought) with a name that suggested the kind of scandal and intrigue we were determined to uncover.

The inaugural issue had a front-page story so wild it could’ve been straight out of a crime thriller. The headline? “Body Parts Found in Bags Across City!”

It was gruesome, sensational, and absolutely perfect for the tone we were going for—true crime meets small-town gossip. I still remember writing it, trying to balance shock value with just enough professionalism to impress the judges.

Even though we were just kids with big dreams and bigger imaginations, that story gave The Brackla Tattler its identity. We weren’t afraid to tackle the dark stuff, even if we barely understood it ourselves.

Chapter 1 - The Alien Among Us

When I first woke up, I was in Bridgend, South Wales—a quiet, unassuming place where nothing out of the ordinary seemed to happen. But even as a kid, I was obsessed with two things: aliens and making magazines.

The alien obsession stemmed from my first truly traumatising memory. I was walking home from school one day with a friend, chatting about whatever kids chat about, when they casually dropped a bombshell: "Aliens are already on Earth, hiding in human bodies."

I swear on my life, I saw one shortly after that. I can still picture it—something inhuman beneath a very human façade. My stomach turned, my heart raced, and from that moment, the world didn’t feel safe anymore. I was terrified.

For months, I couldn’t sleep. Every shadow was suspicious, every sound proof of some otherworldly presence. But when I tried to tell people, nobody believed me. My classmates thought I was crazy. The more I insisted, the harder they laughed. Even my parents decided it was all in my head.

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